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Maripod

Date

March 2025

Project type

2D Puzzle platformer

Role

Designer

Explore the deep seas of Maripod as a little grub. Wander through multiple levels avoiding multiple horrifying monsters and completing different puzzles.

On Maripod I was the Level Designer I worked on multiple iterations of each level trying to get the best experience of exploring our horrific deep sea. I worked on concepting and designing our game & puzzle mechanics making sure they were as fun and understandable without the need of being told directly on what to do for each puzzle and how to navigate each level. Maripod is also the first project I worked on with a team so during this time I also learned many skills like good communication, how to use github and avoid issues, and I developed my level design skills to a another level then before with understanding the importance of multiple iterations and getting feedback on new level changes. These important skills for level design are how I have been able to keep improving my level design work and really be able to bring out the best worlds possible from my mind into the games I've made today.

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